yours might work mine definitly wouldnt have
i wanted to do something similar to what would really happen with an outbreak (thats what i was going to call it, not bio hazard i only just rembered)
so each night, each infected player choses one extra person to infect. then they have a latency period and then they chose someone. the problem is that even if i manipulate the powers and the latency period it goes like this
(nights shown only and one day latency)
case zero (first infection)
infects 1 person making 2 cases
origional infects 1 more making 3
origional and first infected infect 2 more making 5
8
13
.
.
.
there was no way in HELL i could balance that (thought it would have made a good game if short)
i was thinking of having them die after 2 days of infection but even that wouldnt really have helped, it would have still gone up exponentually (which is exactly what happens with an outbreak)
i wanted to do something similar to what would really happen with an outbreak (thats what i was going to call it, not bio hazard i only just rembered)
so each night, each infected player choses one extra person to infect. then they have a latency period and then they chose someone. the problem is that even if i manipulate the powers and the latency period it goes like this
(nights shown only and one day latency)
case zero (first infection)
infects 1 person making 2 cases
origional infects 1 more making 3
origional and first infected infect 2 more making 5
8
13
.
.
.
there was no way in HELL i could balance that (thought it would have made a good game if short)
i was thinking of having them die after 2 days of infection but even that wouldnt really have helped, it would have still gone up exponentually (which is exactly what happens with an outbreak)
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