Yet you reply to every bit of it.
We each have our weaknesses.
Chess players do not invent strategies wholesale. They learn from others and by trial and error (iteration) over time to improve their strategy.
And the new strategy, in that it didn't previously exist, has thus been created.
I think the difference here is that you require of creativity that what is created be of an entirely different nature, whereas I simply require that it not have existed before. Thus innovation encapsulates a creativity focussed on that which already exists.
Generally, no, games do not require creativity, as I've defined it. If you have a better definition, we can compare citations.
Producing something that is new and useful would be a simple enough definition.
New: a strategy not previously considered.
Useful: it helps achieve a goal.
Voila. Creativity.
AI does iterative innovation, akin to a chess player developing strategy. I'm fine with calling that learning, but then, is learning creativity? I don't think so. By definition, learning is acquiring preexisting objects, whether wholesale or by trial and error.
Yet you claimed the AI isn't "learning". So are you now backtracking on that?
The AI in question does not have any previous strategies to use. It has the rules. It has the goal (to win). The rest it does itself. Given it had no strategy previously, and now it has a strategy, how is that not the AI being creative, in an admittedly focussed way.
Since only preexisting, valuable objects are innovated upon, all innovation requires some previous creativity, but they are distinct things. There's the new and valuable idea, and then there's innovating to implement that idea and bring it to fruition. So yes, innovation requires previous creativity, but since creativity doesn't require innovation, we know they are not the same thing. One necessarily proceeds the other. So saying they are not mutually exclusive doesn't really tell us much.
It tells us that it is possible to innovate methods of getting from A to B while also being creative about how one gets from A to B. Just because someone has set the goal, and just because there is an existing method, does not mean that every subsequent means of getting from A to B considered is merely innovation. That's what you seem to be missing.
Blurring the line between the two would seem to be equivocation, at best.
What nonsense of a red-herring.
An AI only recognizes something as superior because it has been programmed with that value judgement.
Just like my boss tells me what the goal is. And that precludes me from being creative about the solution? 'Cos that's the only value judgement applied to the AI in question: the goal. The rest is entirely up to the AI within the universe of possibilities in which it operates (i.e. the rules).
Such value judgements do not originate in the AI.
What value judgements are you talking about? The goal? Sure, that's given to the AI. How does that mean it's not able to be creative?
If you mean other value judgements, which ones are you referring to?
Methods are a means to an end, not an end product.
They can be, and often are, the end-product of creativity.
A new method is just another way to accomplish the same ends, like a win.
How does that stop the new method from not being one brought about through creativity rather than just innovation? If you only take the end product of the "win" as being where creativity can lie then you're missing out on pretty much everything creative that has ever happened.
You would dismiss Da Vinci, Galileo, et al all as being just innovators, right? Every sculptor, every artist, every musician, as simply innovators, right? Every novelist, every dancer, everyone who has probably ever been described as creative. Because they're all merely doing something in different ways than has been done before. They're just working off the shoulders of those who came before, or achieving a goal set by someone else.
In the sense of creativity, it must be both new and valuable. "Better" is merely an improvement, not wholly new.
How can there be improvement if there is nothing there to begin with. With the AI in question, there is no pre-programmed strategy. There are the rules (the environment), and the goal.
AI does not create anything wholly new and doesn't originate the parameters of a value judgement, nor even the goal
Yes, it does originate something new: a strategy not previously seen before.
It just iterates faster than a human can.
So what. It got there first. Does that mean it can't be creative?? It created what noone previously had.
Like a car travels faster than a human can, that makes it a tool, not intelligence. The operative word in your description being "no human player had yet". That's just a matter of speed, not creativity.
Yet if a human had gotten there first you would almost certainly have attributed it to creativity! Although perhaps not, given that you don't think any players of games have been creative in their endeavours, and I await your answer with regard pretty much all artistic endeavour to date.
"Before anyone had" again implies speed rather than creativity.
Garbage. The two are mutually exclusive. One can be fast and creative. If I create something before anyone else had, does that preclude me from having been creative? No. So stop talking garbage.
Seeing as the solution would be built upon incremental work of many people (including for the proof itself), we're talking about innovation.
You're once again making creativity and innovation mutually exclusive. Where you see purely innovation, I see someone looking at something in a way noone else has (creating), putting together a method, then developing it. Not just innovation, and not just creation. But both. Sure, if someone had gotten 95% of the way, and all it needed was a slight tweak, then one could say that the person who put in the most effort, and first saw the possibility of the method, was the creative one and subsequent people merely innovating it.
I've already said that innovation can be valuable, it's just not wholly new.
It can be, even if the end goal is the same! Just because your goal is to get from A to B, and you consider improvements in method as innovation, for example, doesn't preclude new methods from being arrived at creatively. Just because in chess, or Go, the rule set/universe is limiting does not mean that all endeavours within it are therefore mere innovation. Again, that is saying that all endeavours within the wider ruleset of our own universe are equally just innovation.
Coming up with a path from A to B is something that can be achieved through brute force, without any creativity. You just compare every practically available path. There's judgement in the comparison, but you're not creating the paths. They already exist as a function of the relation between A and B. Recognizing a path is not creativity.
Everything anyone will ever do could be simulated by brute force, given a simulator of sufficient power and size. Is the simulator creative? If not, then how would whatever people do ever be considered creative, given that the simulator already recognised it as possible?
Whether something is done through brute force or efficient elegance, whether through mechanical or biological means, isn't of importance. If a brute-force machine can create strategies that it never previously had, then how is it not being creative?
Sure, not exactly creative on the scale that a person could be. Not as efficient either in power of speed as a person could be. But they are still creating something new (a strategy) that they didn't have before, that is of value to them - even if that value judgement (the win) was given to them to use. All you are doing is dismissing the fundamental core of what it is to be creative by requiring it to be a display of complex creativity. There's likely orders of magnitude difference on the scale, but it is nonetheless creativity.
Again, creativity also requires something wholly new. The solutions an AI arrives at already exist within the potential of the goal, a win within the rules. There's a finite number of ways to achieve that goal. It can just compare them faster.
Sure. And one could equally say that everything... and I do mean
everything ... a human does already exists within the potential of the universe, the only difference in that we set out own goals (or at least most of us do). Are you perhaps suggesting that creativity is in the setting of those goals? If not, then how is goal-setting relevant, and if not then how is anything anyone ever does, human or otherwise, ever creative given that, as you seem to argue, the solutions we arrive at already exist within the potential of the universe?
The point stands. Something that seems superficially novel, but already exists in the possible solution space, is not. "Was seen as" seems like an appeal to the people rather than reasoning.
Nothing that ever happens is creative. I get it. Everything that happens is, by definition, already existent in the possible solution space. Thus nothing creative. Ever.
Thanks.
I'll stop there, lest I repeat myself more than I already have, and while you remain as unpersuasive as you are.[/quote]