Anti-Flag, you know i still rember a time people didnt CARE what sort of power surplie was in a computer, it was just $45 to buy a case and power surply
Anti-Flag, you know i still rember a time people didnt CARE what sort of power surplie was in a computer, it was just $45 to buy a case and power surply
Windows XP is an eight year old operating system. There will be no Direct X ten (or beyond) for XP. There will probably be many other ways in which it begins to show it's age in the next couple of years. This is another issue to consider when choosing an operating system.
A good quality 300 watt PSU was considered the minimum back in 2001 for running a Thunderbird or a Duron.
Actually if you have a look on the direct x website it lists the supported O/S's and xp is listed under DX10, and also 10.1 IIRC.
Chances are 32bit systems will be understandably left for dead with the advent of 64bit, however I'd expect more support for xp 64, at least for another 18months, same as vista. After which, windows 7 will take over.
His system won't last more than 3 years really if he keeps up with any new games, however if he doesn't then it'll last longer, and directx won't be so much of a factor anyway.
Will DirectX 10 be available for Windows XP?
No. Windows Vista, which has DirectX 10, includes an updated DirectX runtime based on the runtime in Windows XP SP2 (DirectX 9.0c) with changes to work with the new Windows Display Driver Model (WDDM) and the new audio driver stack, and with other updates in the operating system. In addition to Direct3D 9, Windows Vista supports two new interfaces when the correct video hardware and drivers are present: Direct3D9Ex and Direct3D10.
Since these new interfaces rely on the WDDM technology, they will never be available on earlier versions of Windows. All the other changes made to DirectX technologies for Windows Vista are also specific to the new version of Windows. The name DirectX 10 is misleading in that many technologies shipping in the DirectX SDK (XACT, XINPUT, D3DX) are not encompassed by this version number. So, referring to the version number of the DirectX runtime as a whole has lost much of its meaning, even for 9.0c. The DirectX Diagnostic Tool (DXdiag.exe) on Windows Vista does report DirectX 10, but this really only refers to Direct3D 10.
http://msdn.microsoft.com/en-us/library/bb219721.aspx#Will_DirectX_10_be_available_for_Windows_XP
Look at the difference it can make, http://www.novatek.com.au/news/confirmed-dx-10-games.html
And the first DirectX 10 only game is now being released now, http://news.bigdownload.com/2009/03/04/stormrise-pc-to-be-directx10-1-windows-vista-exclusive/
I'd say windows 7 over anything, but as far as I know it's currently only a beta test release. I'd say it's unwise to partake in it at this stage, but when it arrives properly it would be wise to purchase yourself a copy. In the meantime xp64 is more than adequate, why spend extra money on vista as an unstable resource hogging stopgap? Especially when it's likely to be replaced shortly with a longterm solution. I think it's an unneccessary expense.Windows XP 64bit or wait for Win 7 64bit?
The heart of DX10 is the new WDDM driver model.
DirectX 10 is a major inflection point for Windows graphics, so Microsoft wanted to make sure that it laid solid foundations – this is where Microsoft’s new driver model comes into play. Although it’s not directly part of DirectX 10, it’s a backgrounder that’s worth covering. Microsoft claims that the Windows Display Driver Model (WDDM) offers “unprecedented stability and performance”. It is a new way of designing drivers - meaning an end to ForceWare and Catalyst Control Center as we know them. Whilst the applications might stay similar on the surface, the backend of display drivers will now be significantly different.
In order to achieve this unprecedented stability and performance, Microsoft’s graphics platform team split the driver into two key components: User Mode Driver (UMD) and Kernel Mode Driver (KMD). Instead of having the display driver sitting in a secure part of the operating system’s kernel, Microsoft has moved as much of the code out into the User Mode portion of the driver as possible. This allows many more features to be implemented directly into the pipeline.
With WDDM, Microsoft has also completely virtualised the graphics hardware with the introduction of GPU threading and video memory virtualisation. GPU threading or scheduling is exactly what it suggests – it means that you can have multiple processes sharing the GPU’s capabilities at any point in time.
In Windows XP, the driver dictates that you can use a single application without running into occasional problems like a DEVICE_LOST scenario during a display mode change – this is essentially where a 3D application would freeze if you switched to another 3D application. With Windows Vista, the desktop is a 3D environment, meaning that you’d end up with application crashes much more often without threading and scheduling advancements.
The need for WDDM was highlighted by this and the fact that Vista makes use of lots of 3D applications at any one point in time. This is especially true with the emergence of General Purpose GPU (GPGPU) applications that make use of the GPU’s massive parallelism. Both ATI (now a Division of AMD) and NVIDIA are working towards utilising the GPU for more than just 3D graphics. In fact, we’ve already seen AMD’s Stream Computing Initiative accelerate the Folding@Home client, while NVIDIA has announced its CUDA Technology on GeForce 8-series video cards. Both companies have talked about physics accelerations on the GPU via Havok FX, too.
Aside from GPU threading, WDDM can improve performance by using system memory as video memory through virtualisation. This basically means that the display driver has access to ‘infinite’ memory capacities by virtue of the fact it can swap data from high-speed video memory into system memory as and when a 3D application requires more memory.
http://www.bit-tech.net/hardware/graphics/2006/11/30/directx10_future_of_pc_gaming/1
Nothing is going to make the new driver model compatible with XP. Software workarounds will only add overhead.
http://www.technospot.net/blogs/download-directx-10-for-windows-xp-from-alky-project/
go there.
It's not exactly how i do it, mine is a custom mod.
but there ya go.
That's all im going to say on the subject.
As brokenpower says, people can and do run it on xp, and there are a lot of websites on how to do it. It may not run to it's fullest potential I grant you, but it does run.
Anyway with windows 7 coming this is a moot point as everyone will purchase that anyway. Vista shouldn't be recommended when it is about to be surpassed.