I'm about to start work on a computer simulation of the Quantum Data Universe. My theory is that maths should become incredibly simple at this stage. Not only that, but vector lines should disappear in the grain structure. My hold up is just one thing.. rebound angles of particles. At the atomic scale you can say that the rebound angle is just the opposing reaction to the electron force. But what about much smaller rebound angles? I am trying to evolve the Atomic scale rebound from something simpler, that a particle, and an electron have limited locality. That overlap is more likely than a true rebound. It is a nagging thought that I am not aware of something else. How does the plank scale material evolve the rebound angles?
I look at the Universe, and I see fractals. I see the branching in trees, and I see the branching in lightening forks, I see snowflakes, I see the DNA double helix. Could it be that the angles become limited to something like 12 points of direction? I am thinking of using the Kissing Problem to evolve rebound angles. This is my only hold up now, I'm not allowed to use vectors.
Any ideas?
I look at the Universe, and I see fractals. I see the branching in trees, and I see the branching in lightening forks, I see snowflakes, I see the DNA double helix. Could it be that the angles become limited to something like 12 points of direction? I am thinking of using the Kissing Problem to evolve rebound angles. This is my only hold up now, I'm not allowed to use vectors.
Any ideas?
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