Janus58
Valued Senior Member
I've been a long time fan of M.C. Escher's art, and ever since I got into playing around with CGI modeling, I made various attempts in reproducing some of his work. This has met with varying degrees of success. The one obstacle I struggled with was creating good looking human figures. Just recently, I came across a software package (DAZ studio) that was made for just this purpose. With it and a modeling program called Hexagon, I was finally able to cross that hurdle. (though not without having to negotiate a few new ones.)
Anyway, here's what I've been able to do so far.
Relativity
This is the first Escher work I ever tried to recreate, but like I said, I wasn't happy with the people in my first verision.
Ascending and Descending
Another redo of an earlier attempt.
Another world
From here on are all the first time I've tackled these particular works. I took some liberties with this one. original had bird-like creatures with human faces, but DAZ already had the model for the dragon, so I substituted. The cratered surface is from a NASA photo.
Belvedere This created the greatest challenge. For the sight-lines to be proper in the final render you had to adjust the position and focal length of the "camera". This was done in DAZ studio. However, the building had to be modeled in Hexagon, which did not have a option for changing the focal length of the view. This meant the sight-lines when modeling were off from the sight-lines for the finished image, which created all sorts of headaches.
Drawing Hands
Though strictly, it might be better titled "Modeling Hands" as it shows a transition from a wire-frame model to a full render. This was not done as a straight render, but through a process which required a number of steps. DAZ studio and Hexagon created the various wire frame through final render versions. Moray and Pov-Ray were used to create the blending from one model to anther effect, and then everything was put together with Paint Shop Pro for the final product.
Anyway, here's what I've been able to do so far.
Relativity
This is the first Escher work I ever tried to recreate, but like I said, I wasn't happy with the people in my first verision.
Ascending and Descending
Another redo of an earlier attempt.
Another world
From here on are all the first time I've tackled these particular works. I took some liberties with this one. original had bird-like creatures with human faces, but DAZ already had the model for the dragon, so I substituted. The cratered surface is from a NASA photo.
Belvedere This created the greatest challenge. For the sight-lines to be proper in the final render you had to adjust the position and focal length of the "camera". This was done in DAZ studio. However, the building had to be modeled in Hexagon, which did not have a option for changing the focal length of the view. This meant the sight-lines when modeling were off from the sight-lines for the finished image, which created all sorts of headaches.
Drawing Hands
Though strictly, it might be better titled "Modeling Hands" as it shows a transition from a wire-frame model to a full render. This was not done as a straight render, but through a process which required a number of steps. DAZ studio and Hexagon created the various wire frame through final render versions. Moray and Pov-Ray were used to create the blending from one model to anther effect, and then everything was put together with Paint Shop Pro for the final product.