It has been suggested that the Confucian culture inhibits innovation. When one is raised to revere one's elders and all authority figures, one is more likely to use one's intellect to develop incremental improvements to existing, respected ideas, than to be a maverick and invent something new and different.
It was actually peta9 who said that that thing about nobel prizes, but I didn't quote it right.
IMO the age of big advancements is over... or asleep. The more advanced we are the less impact our intelligence will have. It takes a good deal of creativity to be able to make improvements on out most advanced areas of science. I think Billy Chyldyshe and others are underrating the difficulty involved with some things which might appear as "small".
Is it accurate to say we are at a point where most technology is just going to come in big leaps rather than gradually? So 99.99% of us, Asian or not, are left with making small improvements. The .01% that doesn't is so small that it won't make any reflection on the group they came from.
Even though Billy started this with an example of innovating technology maybe we should use another example than science, because of the reasons I just gave. Science has limits on the impact of creativity, now more than ever.
So why not use art or something else? Something of greater capacity for creativity to work on (though maybe some people think art is a repetition of fundamental patterns?
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I'd actually like to use a "real time strategy" computer game as an example. Starcraft has proved to be a balanced game. Simple but room enough for infinite creativity. It can be considered an amateur sport where top players are paid hundreds of thousands. So I think it is a legit example...when lots of money is involved people will perform at high levels.
Anyway, if you look at who the best gamers are in Starcraft, they are all Korean. After about 10 years of Starcraft there is one foreigner who may be good enough to be in the top 30, out of hundreds of thousands who've tried. Creativity is important in Starcraft because maps change frequently which change the viability of strategies. Players have to choose between economy, defense, offense. Choose where to attack with terrain and unit factors. Then they have to manage their units advantages as the battle takes place. There are a lot of factors, including faking out your opponent (faking a strategy or army move). There are so many factors the game can't be simplified and creativity has remained at almost constant value since the third year of the game...yet "uncreative" Koreans dominate. And by dominate, I mean they toy with their competetion. Foreigners can't even make a team to play on, but they compete when there is a "world cyber games" or similar event, where representatives from each country play for a 25000$ USD prize. In Starcraft they get toyed with. In shooting games like counter strike there is little national distinction.
Take a look at a prime example if you doubt the quality of this game as a a measurement of creativity.
http://teamliquid.net/tlpd/players/225_BoxeR/highlights
http://www.youtube.com/watch?v=HbMI...mliquid.net/tlpd/players/225_BoxeR/highlights
Same vid but the first one is larger screened.
It starts out in black and white which might be hard to follow, but color comes later.